Archive for 2007

Gallery Update

Posted in XenoAisam, anime on December 27, 2007 by xenoaisam

New picture added into gallery, VV-KO and how the Guardian should be :P

Go now into gallery section!!

As to inform, the search for weapon guardian NPC for vv-ko are canceled due to lack of my knowledge about coding T_T but as to replace it, i have another option for the weapon! but now VV-KO will fire the spirit that chase the opponent

We’ll see about that! ^_^

Update~

Posted in XenoAisam, anime on December 19, 2007 by xenoaisam

new update had done as waiting upcoming new year~

new image added into gallery section (color version) as with the appearance of new welcoming page picture

Go into gallery now!!

Update on Sherman

Posted in XenoAisam, anime on December 17, 2007 by xenoaisam

Here an update of Sherman Armored infantry with full rig with bone and textured! Now its on phase of beta test in Unreal Tournament 2004

Sherman Armored Infantry Unit

Posted in XenoAisam, anime on December 15, 2007 by xenoaisam

Update texture for Sherman Armored Infantry (grrr if i know her name >_<)

all texture finished! now awaiting for bone rig~ and  someone could tell me her name???

Tutorial Update

Posted in XenoAisam on December 14, 2007 by xenoaisam

Update on tutorial! Please visit it now!

  • Step 6 Volumes
  • Step 7 Two Face
  • Step 8 Attachments
  • Step 9 Stick Together
  • Step 10 Continuity

Only few step before we continue on making hair and accessories~

WEAPON COMPLETED!!

Posted in XenoAisam, anime on December 13, 2007 by xenoaisam

here the weapon for Sherman armored infantry:

75mm portable cannon! actually it already finished 2 days ago! but i get myself to beta tested it often just to make sure its really fun!! also in first test, i’m only using simple texture for it.. but now i make it more detail and iron-like gun~

I’m still didn’t test it with online!

here the first development pic:

This is first phase of testing! the texture looks bright and need to be remake

This is the result after getting new texture! but slightly run-off from exact gun picture in the middle (the anime one!)

ingame shot with few testing and its complete and playable!! but wait for it to be release with Sherman Armored Infantry unit!!

Update Texture VV-KO

Posted in XenoAisam, anime on December 12, 2007 by xenoaisam

sorry for taking so long to update vv-ko texture… here the result!

R & D

Posted in XenoAisam on December 9, 2007 by xenoaisam

OMG!! I’m all alone doing the test how the animation of weapon would be~ in Unrealtournament 2004, i’m still planning to do the PASKAL Jupiter Rifle as a main assault riffle for all PASKAL force (Rokiahi, Naluri, Rohani, Nurani)

But now i’m doing the research how the weapon species for Sherman Armored infantry unit~ 75mm caliber portable cannon heh~ by using onslaught hovertank code for the cannon~

and for the VV-KO maybe i will make her available to summon Ghost Spirit around her~ and assist her to fight opponent! by using onslaught spidermine weapon and monster code~ only allow summon for 2 spirit and power strength like ons hovertank, destroy when player died, fire lightning and follow player like normal teamplay

still in research~ ^_^

Update Sherman Armored Infantry

Posted in XenoAisam, anime with tags , , on December 7, 2007 by xenoaisam

Now here full model of mecha musume sherman unit~ include pic reference from wiki

Update VVKO

Posted in XenoAisam, anime on December 7, 2007 by xenoaisam

here for leg update! a nice completed VV-KO without texture….. uhh i cant wait to see it perform ^_^

after this it will be sherman update on its leg too ^_^

Well Ofcourse update on mecha musume too

Posted in XenoAisam on December 6, 2007 by xenoaisam

an update to sherman armored infantry~ body but no leg and no texture~  I’m working so fast? well actually i want to finish all of this before my holiday end-up!!!

Update on VVKO

Posted in XenoAisam on December 6, 2007 by xenoaisam

Here update for VVKO body but without leg and texture~ this already eatup 5000+ poly >_<…..

Web site update!!

Posted in XenoAisam on December 5, 2007 by xenoaisam

Profile and contact link now available!! feel free to surf it right now!! :P

Mecha musume update texture!

Posted in XenoAisam with tags , on December 5, 2007 by xenoaisam

here an update of mecha musume sherman mechanized armored infantry here here here meow!!!

I take 5 hour to finished up the texture~ I’m so happy ^_^

Update texture VV-KO

Posted in XenoAisam on December 4, 2007 by xenoaisam

here an update to her hair and eyes skin:

Update on Site~

Posted in XenoAisam on December 3, 2007 by xenoaisam

“ABOUT” link now available!!

also step 5 of the tutorial now online~

New model progress instead of VVKO

Posted in XenoAisam on December 3, 2007 by xenoaisam

here model adapt from mecha musume~ sherman tank from WWII

Why this model been create? This is because i have forgot to bring my thumbdrive to my office that include VVKO latest data from my home….

So, instead of doing nothing, i’m also come-up this idea of making one of the mecha musume character~

Humikane’s rendition of the American M4A3 Sherman from “Volume 2.”

Picture on mecha musume wikipedia here: click here!

although, i’m also have designed and coded the “75mm caliber portable cannon” suitable equip to her for unrealtournament 2004

Update on VV-KO

Posted in XenoAisam on December 2, 2007 by xenoaisam

hear the texture one!

This not the last texture~ maybe will have slightly change later~

vv-ko rear facing!

Posted in XenoAisam on November 29, 2007 by xenoaisam

lol someone has wondering! hows the vv-ko back head looks like!

here:

Pretty mess is it?

Update Site!

Posted in XenoAisam on November 29, 2007 by xenoaisam

SpecAlpha gallery and step 4 tutorial available!!

sorry! for bit late update!! need to do some other work too!

VV-KO completion Head phase without texture

Posted in XenoAisam on November 28, 2007 by xenoaisam

Not a moment ago, Here again update!!!

I’m working in office this morning till evening thats why finished so many things include tutorial in draft Microsoft word document , then at night time i’ll update this site include the tutorial and also SpecAlpha if i have chance ^_^

Another VV-KO Update!! 25percent

Posted in XenoAisam on November 28, 2007 by xenoaisam

Here’s another update for VV-KO!! 25% percent from completion
The head and the hair finished! and awaiting for “black crown” thing above their head!
here:

Sorry! not much update to the website! because I’m enjoyed to much watching “do not laugh Japaneses game” yesterday in youtube! hahahahaha hilarious!

Concept art VV-KO

Posted in XenoAisam on November 26, 2007 by xenoaisam

from Rukifellth:

This is how the VV-KO looks like and well drawn by Ruki!

Tutorial link available

Posted in XenoAisam on November 26, 2007 by xenoaisam

now tutorial link can be access! and content early 3 step tutorial

please surf it now!! Yet still under construction :)

VV-KO 10percent

Posted in XenoAisam on November 26, 2007 by xenoaisam

now i’m working with VV-KO, about 10% finished (maybe)

here:

only baldyhead:

WELCOME!!!

Posted in XenoAisam on November 24, 2007 by xenoaisam

 Hi! I’m XenoAisam!!!

My second website officially launch! Not much update but keep looking into gallery!

This website will be my primary site and all my work will be shows here~